Many people have worked on Power Sink over the years, from the original student team Kitchen Sink to the current Winterwire Games team. In the interest of recognizing each individual’s contributions to the game, we have before us a page dedicated to the wonderful developers responsible.
Rhys is a Co-Founder and Director of Winterwire Games. He is the Lead Programmer and one of two Project Leads working on “Power Sink”. This programming wizard of ours is responsible for all sorts of System Design, Gameplay Programming and making sure Luke’s code is actually useable.
Luke is a Co-Founder and Director of Winterwire Games. He is the Lead Designer and one of two Project Leads working on “Power Sink”. Being from the original team, he is responsible for maintaining the vision, while also wrangling the design and coordinating the development of assets.
Mighty Muso is a Composer, Sound Designer, and Audio Editor based in Perth, Western Australia. He’s currently working on “SATSIM” and of course, “Power Sink”. Look out for his amazing tunes both in and outside of Power Sink.
Michael is the Lead Developer over at Tinyware Games, and has been providing advice and support with the Marketing work necessary for “Power Sink” to succeed. Check out his influence on our socials!
Marketing & Social Media Consultant
Rhys is an Artist of many talents, being responsible for the original concepts for “Power Sink”, and is now-a-days working on further concept art, illustrations etc. for the game. Check out his work littered through-out the game and official materials!
Daniel is a 3D Artist, Animator, Rigger and more! He does it all and, in his short time working on assets for the game, he has managed to whip up some seriously stylish goodies! Look out for his magic touch coming to “Power Sink” soon.
Miles is a Game Developer of many talents, and is lending his wealth of Tech Art skills to the development of “Power Sink”. If you thought we had a good looking game before, just wait until Miles is done with it! Check out his already released titles on Steam today!
Natasha was one of the original five members of Team Kitchen Sink, the student team who started “Power Sink”. She was a Producer and Marketing Lead, responsible for organizing the team, creating an online presence, managing the blog and much more.
Producer/Marketing Lead
Triston was one of the original five members of Team Kitchen Sink, the student team who started “Power Sink”. He was the Design Lead, responsible for coordination of level design, game design and the works. He was also engrossed in the development of 3D Assets for the game.
Design Lead
Rhys was one of the original five members of Team Kitchen Sink, the student team who started “Power Sink”. He pitched the idea of “Power Sink”, was responsible for defining an art direction, enforcing it etc.
Art Lead
Luke was one of the original five members of Team Kitchen Sink, the student team who started “Power Sink”. He was a Producer and Tech Lead, responsible for organizing the team and spear-heading the development of the game in-engine.
Producer/Tech Lead
Zhara was one of the original five members of Team Kitchen Sink, the student team who started “Power Sink”. She was the Test Lead, responsible for organizing playtests, compiling results and coordinating with the team.
Test Lead